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Thursday, February 12, 2009

Mirrors Edge

Now i know this was supposed to be a review for Left 4 Dead but i still have to play the game a little more before i tell you what i think so i decided to to Mirrors Edge today and the Left 4 Dead 1 minutes review will be up tomorrow.

About a year ago when you heard the words EA and originality you would laugh out loud and think somebody must of made an error however things have seem to changed a lot of the last year and that concepts doesn’t seem so stupid now and to prove that we have the fantastic Mirrors Edge to thank for that.

With a simple premise at have you take control of a runner named faith who has to help out her sister after she has been framed for a murder she didn’t commit and also have to survive the oncoming threat of all the runners being taken out one by one.

Going a long with your task faith is a very agile character and she has to be with her being a runner but also the navigation she has to do with her being hunted down every second and this is the backbone of this extremely polished and very well thought out game.

Jumping for roof top to roof top and making you way over obstacles sometimes can be really tricky has been handled with such easy as the movement of faith is so easy to get to grips with that when a mistake is made you know it’s your fault and not the game thus making you feel every bit as happy when you to manage to succeed that nasty jump or impossible ledge that you have to make your way to.

Graphically this is one of the most unique looking games of the year because many first person games are devoid of colour only throwing shades of brown and green your way however this one hits your pupils with bright whites and reds hitting you at every turn only sometimes letting you rest a little with shades of green and orange and this colour palette is the reason why the game has such a different feel and look to it.
The cut scenes have also been tackled a slightly different way going with a slight 2d feel making them look like more of an early anime rather than the standard CGI that most games companies go with these days.

There is no multiplayer to speak of only races which gives you a set time to complete a checkpoint race with you earning either 1,2 or 3 stars depending on how well you do.
With them adding these races in it has added a little bit more of a competition element to the game because you have the chance to race against the ghosts of your friend to see if you can better them.

Overall
Mirrors Edge is something unique on the market at the moment instead of following the same paint by numbers approach like most games do this has tried something different and for me EA need a big pat on the back.
At times there will be frustration creeping in when you keep dying or when you miss a jump but they soon go away when you finally get passed the bit you are stuck and the game is better for this because you feel like you have achieved something when you do manage this and you are rewarded with a great sense of achievement.
If you are after a game that you have to work for your prize then Mirrors edge comes highly recommended however if you easily get frustrated by dying a lot then you might want to look for something that has been done a thousand times before.
90%

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